![]() ![]() If my mod has something you can grab separately (as in, not exclusive to this) then I do provide links to them in the original post. ![]() Now I understand perfectly.Ĭould you please do a Magoli move and consolidate all your separate mods into one single thread with links to all your work? Makes it easier for everyone to download them and doesn't clutter the forums. When you select a class your given some items and some recipie books, in my sample above the miner starts with the forge ahead book, where as no other class does, so all the other classes would have to find the book, or turn survivor notes into the forge ahead book to unlock the forge recipe. So bascally Lite ver=any recipie you can access when you start in the base game you can still accessįull mod: Even starting recipies like woodframes, scraping stuff into scrap iron/lead/brass and such are locked behind books. All the rest have to find the book or make the notes. As an example lets take Miner class, in the default game no mod, you can make a forge, in this mod the only class that starts with the ability to craft a forge from the get go is a miner. Some classes get the books others don't, the lite version bascally gives you all those recipies as if you were playing the base game, but also adds all the new stuff on top. Sorry, im a noobįor example in this mod stuff like stone axe's wood frames, even salvaging stuff into scrap iron etc is locked behind a book. Im not quite sure to understand that part and I want to install it on my dedicated server. The lite version doesn't lock down any item that was originally free. This version is essentially everything except for the locked-down recipe system. Can you please explain what you mean for the Lite version ? ![]()
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December 2022
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